@turf/turf is a powerful JavaScript library for geospatial analysis and processing. It provides a wide range of functions and utilities for working with geographic data, such as calculating distances, finding nearest points, buffering, intersecting, and transforming geometries. @turf/turf is built on top of the Turf.js library and offers a more modular and efficient approach to geospatial operations.
Geolib is a lightweight JavaScript library for performing various geospatial calculations. It provides a wide range of functions for working with coordinates, distances, and areas. Geolib supports calculations like distance between two points, finding the closest point to a given location, calculating the bounding box of a set of coordinates, and more.
Alternatives: turf, leaflet
Tags: javascriptgeospatialcoordinatesdistancearea
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Popularity
Both @turf/turf and geolib are popular npm packages for performing geospatial computations and manipulations in JavaScript. @turf/turf is widely used and has a larger community following due to its extensive functionality and versatility. geolib is also popular but focuses more on distance calculations and basic geospatial operations.
Functionality
@turf/turf is a comprehensive geospatial library that offers a wide range of advanced functionalities including spatial analysis, geometry operations, and data transformations. It provides a vast collection of modules to handle GeoJSON data efficiently. geolib, on the other hand, is more focused on basic calculations like distance, bearing, and coordinate manipulation. It provides a simple API for common tasks.
Ease of Use
geolib is designed to be straightforward and easy to use. Its API is simple and intuitive, making it ideal for beginners or projects that require basic geospatial calculations. @turf/turf, while powerful, can be more complex to work with due to its extensive functionality and the need to import specific modules for different tasks.
Performance
Both packages offer good performance, but depending on the specific use case, one may be more performant than the other. @turf/turf is built with a focus on performance and utilizes optimized algorithms for geospatial computations. geolib is lightweight and efficient for basic calculations, but for more complex operations, @turf/turf may have the edge.
Compatibility
@turf/turf is built specifically for working with GeoJSON data structures and provides out-of-the-box compatibility with other popular geospatial tools and libraries. geolib, on the other hand, is more general-purpose and can work with any coordinate system, not limited to GeoJSON. It can be easily integrated into various projects without specific geospatial requirements.
Community and Documentation
@turf/turf has a larger community and a more extensive documentation base, with numerous examples and tutorials available. It benefits from being a widely adopted geospatial library, making it easier to find help and support when needed. geolib, while popular, has a smaller community, which means there may be fewer resources available for troubleshooting or advanced use cases.